AFK and WIP
Mar. 6th, 2006 09:57 pmI'm going to be swearing off teh intarwebs for the next few evenings, because I have a shitload of things I really need to do and catch up on (the Psycho Room, hammering out a few pages of BoT, building and tweaking shit for the next few scenes, and attempting to clean this shithole I live in). I'll still poke my head in during the day at work, but just so you know I'm not, like, dead or anything.
And speaking of the Psycho Room, the structural crap is done and Poser-friendliness-tested, and now I just need to finish texturing it and build furniture and stuff.
Although there was one utterly terrifying moment earlier this evening. Now that I've built a few rooms and plopped them into Poser with no problems, I've started weaning myself off the urge to Poser-test the scene with each addition of, say, a new wall. So I built the whole room, closet, doors, windows, trim, hideyhole and cover, and light fixture before I bothered to test the damn thing in Poser. Exported .obj, opened up Poser, imported .obj, and....
...you know what? I'd like you to picture something for a moment.
Imagine a dump truck. A dump truck carrying a load of plate glass and silverware and pots and pans and maracas and cymbals and big brass gongs and those humongous bells they hit with a log in China. Imagine this dump truck dropping its payload over a cliff and onto a field of big hard rocks from a height of several hundred feet. Imagine the noise this would make.
Now imagine a visual representation of that noise, and you'll have some idea why I sat here for a few minutes going OH MY CRAP EMERGENCY PANIC DISASTER NOES when I first saw Poser's interpretation of my .obj and this nest of wicked pointy things that had once been a room.
Even the right-hand wall, which was a straight-up cube, six lousy polygons, just like the fifty bazillion other straight-up cubes I've moved from C4D to Poser without difficulty, was a jagged mess of sharp pointy things.
Turns out the culprit was ONE OBJECT--the base of the light fixture. I thought maybe Poser just didn't like Loft NURBS, and tried to reproduce the problem with a test object. I couldn't reproduce the problem with a test object. Still, I took out the Loft NURBS light fixture base, replaced it with one made from an Oil Tank primitive, tried again, and all was well.
Man, that was kinda fucked up.
Anyway: pictures!

The door into/out of the room. Not much to see there yet. The walls are all currently wearing the same texture map--the one I tailored for the wall with the door in it--until I can be arsed to make the walls different. And even that one's not finished yet, because it still needs Crazy Shit on it. Also, the doorknob material is just a flat-color placeholder.

And now, those newspapers I was photographing yesterday! I'll probably go back and dab them with a grunge brush or two later, and add tape around the edges. The round thing up top there is the light fixture that nearly killed me. It too is wearing a placeholder material, as is the ceiling.
And speaking of the Psycho Room, the structural crap is done and Poser-friendliness-tested, and now I just need to finish texturing it and build furniture and stuff.
Although there was one utterly terrifying moment earlier this evening. Now that I've built a few rooms and plopped them into Poser with no problems, I've started weaning myself off the urge to Poser-test the scene with each addition of, say, a new wall. So I built the whole room, closet, doors, windows, trim, hideyhole and cover, and light fixture before I bothered to test the damn thing in Poser. Exported .obj, opened up Poser, imported .obj, and....
...you know what? I'd like you to picture something for a moment.
Imagine a dump truck. A dump truck carrying a load of plate glass and silverware and pots and pans and maracas and cymbals and big brass gongs and those humongous bells they hit with a log in China. Imagine this dump truck dropping its payload over a cliff and onto a field of big hard rocks from a height of several hundred feet. Imagine the noise this would make.
Now imagine a visual representation of that noise, and you'll have some idea why I sat here for a few minutes going OH MY CRAP EMERGENCY PANIC DISASTER NOES when I first saw Poser's interpretation of my .obj and this nest of wicked pointy things that had once been a room.
Even the right-hand wall, which was a straight-up cube, six lousy polygons, just like the fifty bazillion other straight-up cubes I've moved from C4D to Poser without difficulty, was a jagged mess of sharp pointy things.
Turns out the culprit was ONE OBJECT--the base of the light fixture. I thought maybe Poser just didn't like Loft NURBS, and tried to reproduce the problem with a test object. I couldn't reproduce the problem with a test object. Still, I took out the Loft NURBS light fixture base, replaced it with one made from an Oil Tank primitive, tried again, and all was well.
Man, that was kinda fucked up.
Anyway: pictures!

The door into/out of the room. Not much to see there yet. The walls are all currently wearing the same texture map--the one I tailored for the wall with the door in it--until I can be arsed to make the walls different. And even that one's not finished yet, because it still needs Crazy Shit on it. Also, the doorknob material is just a flat-color placeholder.

And now, those newspapers I was photographing yesterday! I'll probably go back and dab them with a grunge brush or two later, and add tape around the edges. The round thing up top there is the light fixture that nearly killed me. It too is wearing a placeholder material, as is the ceiling.